build A | 4/27 update: item system, level refactor


today's update includes the following:

  • the OC entity in level 0 has been removed
  • environmental lights has been changed, and ceiling lights no longer clip through the ceiling 
  • inventory system has been implemented
  • various physical items has been added, and general UI elements (such as health and level information) has been moved to "smart watch" item
  • crates will now randomly disappear/reappear
  • compass now doesn't work propriety in level 0 (intentional)
  • levels has been refactored based on wikidot backrooms article. 
  • level progression now relays on exit landmarks.
  • overall prefab optimizations/minor bug fixes

and that's all. I'm still open to feedbacks/requests. feel free to let me know...

Files

the backrooms alternative_build_A.zip 24 MB
Apr 27, 2021

Get the backrooms alternative

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